Monday, July 27, 2009

XFWC Universal Championship Elimination Tournament

The XFWC Universal Championship tournament will be starting this week! Check out the first round matchups and analysis.

#1 Axl Grynder vs. #8 Lazarix













By virtue of winning the Reset Rumble Axl Grynder was awarded the Inter-Galactic belt and is determined to add the Universal championship to his collection. Axl faces a tough match up though with the alien Lazarix. Lazarix is an accomplished technical wrestler that uses telekinetic pulse blasts to rock his opponent with each manuever. This will be a battle of polar opposites as the massive Axl looks to brawl his way through the diminutive alien en route to the next round.
This is what the two combatants had to say:

Axl Grynder: " That puny thin skinned alien is gonna regret the day he wandered from his momma and stepped into the ring with me! Lazarix, your mind games won't work on me!"

Lazarix: Using telepathy "Axl is another muscle bound, fool human with no idea of my power. Were it not for the hated Order, I would enslave him and treat him like the cattle you humans are."

#2 Eeter P. Purple vs. #7 Gaul Maladren













Purple faces a tough first round matchup in the Dracon Gaul Maladren. Gaul is a powerful brawler and dislikes Sceleraths almost as much as the Vis'Robur. Purple though is unfazed with the gargantuan Dracon's physical prowess and hinted at using any means necessary to win this match. Here's what the two combatants had to say:
Eeter P. Purple: "Big, green and ugly, I'm gonna murder you like I did my foster parents! I only hope your flesh taste as good as the flesh of humans!"
Gaul Maladren: "You Sceleraths are without honor and you among them Purple, are even worse. Know that I pity you but when we step into the ring, I will show no mercy!"


#3 Theraxtor vs. #6 Drudge














This fight means more to the combatants than just advancing to the next round. These two superstars are fighting for their nations pride. Vis'Robur and Scelerath hate each other with a passion and in unlawful areas of the universe, kill each other on sight. This is also a classic brawler versus technician bout as Theraxtor is a deadly submission expert and Drudge is a street fighting rough neck with a bad attitude. Drudge also holds a large strength advantage over his foe but Theraxtor's vastly superior intelligence should find a way to even the odds. Here's what the two combatants had to say:

Theraxtor: "Enslaved one, It will be my pleasure to wrap you in chains once again. You have been allowed to run free for much to long! Muahahaha!"
Drudge: "I'm gonna SMASH you into a bloody purple pulp! And then when i'm done smashing you, I'M GONNA SMASH YOU SOME MORE!"

#4 Cold Stone vs. #5 Cruzader














Another fight of total opposites, this one pits the foul mouth super human Cold Stone against the cyborg mutant and religious fanatic Cruzader. Cold Stone prefers to batter his foes into submission and knock them cold, all the while swearing at them and throwing vulgar gestures there way. Cruzader on the other hand spouts off his deranged religious beliefs to the crowd and his opponent and forces his foe to repent their "sins" by using his submission skills and blasting at them with his pulsar cannon. Here's what the two opponents had to say:

Cold Stone: "What!? What!? Your skinny little @$$ is in for a F@$&% serios @$$ whooping! I'm a beat you so bad your MOMMA is gonna wake up with two black eyes! Where's my damn beer at!"

Cruzader: "Levi 13:69: And the voice of the many spoke unto his prophets and commanded them to purge the world of sinners and stain the face of earth with their blood."









Tuesday, July 7, 2009

The Reset Rumble!

The action was furious as the XFWC wrestlers viciously assaulted each other in hopes of winning the Inter-Galactic belt and a spot in the Universal Championship tournament. A gravitational field was set just outside of the ring to ensure that any flying competitors were slammed into the ground once they were eliminated to prevent them from just flying back into the ring. Armand’ Sol was the first to be heaved out the ring and onto the hard concrete floor 15’ below him but was not the last as one by one the competitors eliminated each other. Disco Dazzle put on a thrilling show eliminating four superstars including The Darkling who was a favorite to make the top eight. Unfortunately for Disco the effort he put in was all for naught as he himself was eliminated by Gaul Maladren. Theraxtor threw in some moral victories for his race by eliminating the Sceleraths main rival’s champions, Gaul Maladren and Drudge, and made it into the top eight. Another Scelerath, Lazarix also finished in the top eight. Finally there were only two superstars left standing, Axl Grynder & the Vis’ Robur Eeter P. Purple. After trading blows to the delight of the crowd Axl ended the battle royal by viciously power bombing Eeter out of the ring, and winning the Inter-Galactic Championship Belt and earning himself the top seed in the tournament for the Universal Championship Belt. Stay tuned for the tournament which will start taking place next week!

Reset Rumble Results:

Cold Stone eliminates Armand’ Sol
Eeter P. Purple eliminates Luscious
Cold Stone eliminates Red Raider
Disco Dazzle eliminates The Mutilator
Disco Dazzle eliminates The Super Spartan
Johnny "Super" Starr eliminates The Marine
Axl Grynder eliminates The Promise Keeper
Disco Dazzle eliminates Mozillion the Fire Fox
Gaul Maladren eliminates Johnny "Super" Starr
Axl Grynder eliminates The Dark Knight
Disco Dazzle eliminates The Darkling
Gaul Maladren eliminates Disco Dazzle
Drudge eliminates Lazarix
Theraxtor eliminates Gaul Maladren
Theraxtor eliminates Drudge
Eeter P. Purple eliminates Cruzader
Theraxtor eliminates Cold Stone
Axl Grynder eliminates Theraxtor
Axl Grynder eliminates Eeter P. Purple

axl

Winner: Axl Grynder!

G.O.N. Drops Bombshell on XFWC!

In an effort to boost ratings of the universes most popular sport the Galactic Order of Nations has ordered the XFWC commissioner to hit the reset button! All titles are now forfeited and win/loss records are all back at zero. In addition the XFWC was ordered to hold a 20 “man” battle royal to start this season with a bang. The last 8 XFWC superstars to be eliminated will be entered into a tournament for the Universal Championship. In addition, the winner of the battle royal will also be crowned Inter-Galactic champion as well as be entered into the tournament! The battel royal was ordered to take place shortly so stay tuned!

 

-The Solar Flare

Delivering the best XFWC news in the galaxy!

XFCW

Monday, July 6, 2009

Red Raider

Red Raider

Human (Mutant) Level 3 Technician

Height: 6’0 Weight: 200lbs Persona: Heel

Finishing Move: Raiders Edge PV: 5

Racial Trait: Cheater, Healing Factor

redraider

Attribute Total Mod
Strength: XXXX 4 +2.0
Agility: XXX 3 +1.5
Intelligence: XXXX 4 +2.0
Durability: XX 2 +1.0
Energy Projection: XXXX 4 +2.0
Brawling: XXXXXX 6 +3.0
High Flying: XXXX 4 +2.0
Technical: XXXXXX 6 +3.0

Red Raider was formerly an inter-galactic mercenary but found the money hard to come by and the risk to great. Red Raider decided to try the XFWC to make some quick cash. Using his lethal skills he quickly established himself as a legit threat to the other XFWC superstars. With dollar signs in his eyes the Red Raider is determined to become the XFWC Universal Champion and God (or whoever you worship) help those that stand in his way.

Sunday, July 5, 2009

The Marine

Cruzader

Human (Cyborg:Super Powered) Level 1 Technician

Height: 6’5 Weight: 262lbs        Persona: Face

Finishing Move: Casus Belli        PV: 4

Racial Trait: Enhanced Copy

themarine

Attribute                    Total Mod
Strength: XXXX 4 +2.0
Agility: XXXX 4 +2.0
Intelligence: XXXX 4 +2.0
Durability: XXXX 4 +2.0
Energy Projection: XXX 3 +1.5
Brawling: XXXX 4 +2.0
High Flying: XX 2 +1.0
Technical: XXXX 4 +2.0

The Marine is a prototypical soldier for the United Nations of Earth. Enhanced biologically with super soldier serum and technologically with cybernetic armor the Marine is a representative of the UNE’s first line of defense. This marine’s name and homeland are classified. Basically he competes as a XFWC superstar as a PR campaign to attract young men and women to enlist for service. An all around balanced competitor the Marine finishes foes off with his top rope DDT that he calls Casus Belli.

Eeter P. Purple

Eeter P. Purple

Alien (Vis’ Robur)     Level 1    Brawler

Height: 6’8 Weight: 339bs   Persona: Heel

Finishing Move: Mandible Claw Slam  PV: 7

Racial Trait: Gladiator Toughness

purplepeopleeater

Attribute                    Total Mod
Strength: XXXXXX 6 +3.0
Agility: X 1 +0.5
Intelligence: XXXXX 5 +2.5
Durability: XXXX 4 +2.0
Energy Projection: XX 2 +1.0
Brawling: XXXXXXXX 8 +4.0
High Flying: 0 +0.0
Technical: xxx 3 +1.5

Eeter P. Purple is a Vis’ Robur refugee raised by humans. Unfortunately, his human “saviors” were cruel and sadistic monsters that mentally and physically abused Eeter constantly. Some say life as a Scelerath slave would have been a much better alternative. One day Eeter vicously murdered his foster parents in there sleep and ate them. From there on Eeter became a human hating serial killer with a taste for human flesh. Originally sentenced to death for his crimes by the United Nations of Earth, Eeter was rescued by a mysterious group known as the Khabal and a bargain was reached with the UNE (with a little prompting from the Galactic Order of Nations). As part of the deal Eeter participates in the XFWC but some say he still secretly hunts and murders humans for fun in his spare time.

Luscious

Luscious

Demon                   Level 1    Brawler

Height: 6’4 Weight: 219lbs Persona: Heel

Finishing Move: Spiked Shoulder Breaker PV: 7

Racial Trait: Aura of Doom

Lucious 

Attribute                    Total Mod
Strength: XXXXXXX 7 +3.5
Agility: X 1 +0.5
Intelligence: XX 2 +1.0
Durability: XXXXX 5 +2.5
Energy Projection: XXXXXXX 7 +3.5
Brawling: XXXXX 5 +2.5
High Flying: X 1 +0.5
Technical: X 1 +0.5

Luscious was once an over ambitious sorcerer. In an attempt to harness the raging power of the abyss he was possessed by a warrior demon. Luscious proved to be no match for the demon who had conquered many souls in this millennium and many before it. Luscious body and magical ability were corrupted and the demon went on a rampage before finally being contained by a force of Dracon’s and Vis’ Robur. After resisting multiple exorcism attempts the powers that be of the Galactic Order of Nations decided if they were stuck with this stubborn demon they might as well put it to use.  So now Luscious feeds his craving for violence on a nightly basis in the XFWC.

Lazarix

Lazarix

Alien (Scelerath)   Level 3       Technician

Height: 5’4 Weight: 169lbs       Persona: Heel

Finishing Move: Mind Blast        PV: 8

Racial Trait: Technical Master, Technical Superiority

Lazerik

Attribute                    Total Mod
Strength: XX 2 +1.0
Agility: XX 2 +1.0
Intelligence: XXXXXXX 7 +3.5
Durability: XXX 3 +1.5
Energy Projection: XXXXXXXX 8 +4.0
Brawling: XX 2 +1.0
High Flying: XX 2 +1.0
Technical: XXXXXXX 7 +3.5

Lazarix was a Scelerath High Noble and successor to the Emperors Seat . While scouting distant planets for slaves and resources the Vis’ Robur staged a successful rebellion with the aid of the United Nations of Earth. Many believe that if Lazarix was there to lead his fellow “men” the rebellion would have ended very differently. Nevertheless, realizing that the Galactic Order of Nations was backing the Vis’ Robur, Lazarix agreed to join the XFWC and leave the Vis’ Robur in peace. While he wrestles for the entertainment of the masses Lazarix is secretly plotting a rebellion of his own. A powerful telepath Lazarix prefers to stun his enemies to submission and uses a powerful mind blast as a finisher.

Saturday, July 4, 2009

Gaul Maladren

Gaul Maladren

Monster (Dracon) Level 3 Brawler

Height: 8’3 Weight: 420lbs Persona: Face

Finishing Move: Crucifix Crusher PV:9

Racial Trait: Super Brawler, Improved Super Brawler

gaul

Attribute
Total Mod
Strength: XXXXXXXXXX 10 +5.0
Agility: X 1 +0.5
Intelligence: XXX 3 +1.5
Durability: XXXXXXXX 8 +4.0
Energy Projection: XXX 3 +1.5
Brawling: XXXXXXX 7 +3.5
High Flying:
0 +0.0
Technical: X 1 +0.5

Gaul Maladren is a member of an honorable race of dragon men that have lived in secret for many many centuries. Only recently emerging from their subterranean cities the Dracon find humans fascinating and enjoy spending time with humans. Dracon’s generally get along well with Vis’Robur but hate slavery and look down upon the Scelerath. Gaul is a champion of the Dracon and represents there race for the XFWC.

Disco Dazzle

Disco Dazzle

Human (Super powered) Level 1 High Flyer

Height: 6’3 Weight: 220lbs Persona: Face

Finishing Move: Disco Driver PV: 7

Racial Trait: Super Brawler

discodazzle

Attribute Total Mod
Strength: X 1 +0.5
Agility: XXXXXXX 7 +3.5
Intelligence: XXXXXXX 7 +3.5
Durability: XX 2 +1.0
Energy Projection: XXX 3 +1.5
Brawling: 0 +0.0
High Flying: XXXXX 5 +2.5
Technical: XXXXX 5 +2.5

Disco Dazzle was a 70’s era superspy for the United States of America. His body was cryogenically frozen in a top secret government program. When the USA was torn apart by multiple rebellions his frozen body was lost amid the turmoil. After many years of war a new nation was formed and merged with the worlds other power nations to form the United Nations of Earth. Upon discovery of the frozen super spy the UNE “defrosted” him making Disco Dazzle the oldest living person in the known galaxy.

Friday, July 3, 2009

Cruzader

Cruzader

Human (Cyborg:Mutant) Level 1 Technician

Height: 5’10 Weight: 200lbs Persona: Heel

Finishing Move: Pulsar Cannon Blast PV: 8

Racial Trait: Enhanced Copy



Attribute
Total Mod
Strength: XX 2 +1.0
Agility: XXX 3 +1.5
Intelligence: XXXXX 5 +2.5
Durability: XX 2 +1.0
Energy Projection: XXXXXXX 7 +3.5
Brawling: X 1 +0.5
High Flying: XX 2 +1.0
Technical: XXXXXXX 7 +3.5

Self professed prophet of the future, Cruzader is a deranged and insane cyborg mutant. Cruzader pushes his bizarre religious beliefs on people (the “unbelievers” to him) and if they refuse to repent their sins he takes it upon himself to force them physically and brutality to repent their sins. That’s if he doesn’t decide to just murder them in the name of his god as heretics. Due to a religion exemption in the New Charter & Rights Decree of 2633 the Cruzader can not be tried for murder but instead is forced to compete in the XFWC. Cruzader graciously obliges, he knows that there is no better spotlight than the universes most highly watched show to push his deranged religious beliefs.

Axl Grynder

Axl Grynder

Human (Super powered) Level 3 Brawler

Height: 6’6 Weight: 336lbs Persona: Heel

Finishing Move: Top Rope Spinning Pile Driver PV: 9

Racial Trait: Super Brawler, Improved Super Brawler

axl

Attribute Total Mod
Strength: XXXXXXX 7 +3.5
Agility: XX 2 +1.0
Intelligence: XXX 3 +1.5
Durability: XX 2 +1.0
Energy Projection: XXX 3 +1.5
Brawling: XXXXXXXXXX 10 +5.0
High Flying: XXX 3 +1.5
Technical: XXX 3 +1.5

Axl Grynder was a tough as nails street tough that caught the eye of a shadowy organization known as the Khabal. The Khabal promised Axl riches beyond imagination and strength without equal. Having already conquered the slums where he grew up Axl decided why not? The Khabal subjected him to a series of experiments that enhanced his strength to super hero status but also twisted him into a sinister and sadistic psychopath. Now Axl wrestles on behalf of the Khabal and uses his street fighting expertise to punish his opponents, laughing with glee at the vicious injuries he submits to his opponents.

Tuesday, June 30, 2009

Mozillion The Fire Fox

Mozillion The Fire Fox

Human (Supernatural) Level 1 Technician

Height: 6’6 Weight: 256lbs Persona: Face

Finishing Move: Crushing Clap PV: 7

Racial Trait: Forbidden Knowledge

Mozillion

Attribute Total Mod
Strength: XX 2 +1.0
Agility: XXX 3 +1.5
Intelligence: XXXXX 5 +2.5
Durability: XXX 3 +1.5
Energy Projection: XXXXX 5 +2.5
Brawling: X 1 +0.5
High Flying: XXX 3 +1.5
Technical: XXXXXXX 7 +3.5

Once a normal human bookworm, young Moe Zellack stumbled upon an ancient book that changed his life. Accidently tapping into a well of primal power young Moe was suffused with supernatural power and his body was transformed into that of a humanoid fox. Now wielding immense power Moe changed his name to Mozillion and has entered the XFWC to make enough money to create some kind of antidote to restore him to his previous shy bookworm self.

Wednesday, June 24, 2009

Johnny “Super” Starr

Johnny “Super” Starr

Human (Super Powered) Level 1 High Flyer

Height: 6’3 Weight: 245lbs Persona: Face

Finishing Move: Shooting Star Splash PV:6

Racial Trait: Super Brawler

johnnysuperstarr

Attribute                    Total Mod
Strength: XXXXX 5 +2.5
Agility: XXXXX 5 +2.5
Intelligence: XX 2 +1.0
Durability: XXX 3 +1.5
Energy Projection: XXX 3 +1.5
Brawling: XXXXX 5 +2.5
High Flying: XXXXX 5 +2.5
Technical: X 1 +0.5

Johnny “Super” Starr is a cocky young man that hails from an outpost on Mars. A balanced wrestler, Starr enjoys using his brawling skills to set up his high flying maneuvers and is planning on learning more of the technical side of the sport. Although his cockiness has turned off some fans he remains extremely popular with the ladies.

Tuesday, June 23, 2009

The Darkling

The Darkling

Human (Super Suit) Level 3 Highflyer

Height: 6’4 Weight: 350lbs Persona: Face

Finishing move: Triple Back Suplex PV: 8

Racial Trait: Augment Finisher, Counter Brawl

thedarkling

Attribute Total Mod
Strength: XX 2 +1.0
Agility: XXXXX 5 +2.5
Intelligence: XXXX 4 +2.0
Durability: XXX 3 +1.5
Energy Projection: XXXXXX 6 +3.0
Brawling: X 1 +0.5
High Flying: XXXXXXX 7 +3.5
Technical: XXXXX 5 +2.5

The Darkling is a high flying fan favorite. Considered one of the elite wrestlers in the XFWC the Darkling is an intense, brooding wrestler. A brutal warrior, the Darkling has no mercy for his opponents and comes dangerously close to crossing the line from hero to villain. His finishing move is a triple back suplex in which he flies 20’ feet up in the air before slamming his opponent to the ground over and over again.

Theraxtor

Theraxtor

Alien (Scelerath) Level 1 Technician

Height: 6’5 Weight: 280lbs Persona: Heel

Finishing Move: The Torture Rack  PV: 8

Racial Trait: Tech Master

theraxtor 

Attribute:   Total Mod
Strength: XXX 3 +
Agility: XX 2 +1.0
Intelligence: XXXXXXX 7 +3.5
Durability: XXX 3 +1.5
Energy Projection: XXX 3 +1.5
Brawling: XXX 3 +1.5
High Flying: 0 +0
Technical: XXXXXXXX 8 +4

Theraxtor was once a noble among his people and spent his time persecuting the weak and enslaving Vis’Robur for fun. After the Vis’Robur rebellion Theraxtor narrowly escaped death but was captured by Vis’Robur allies from the United Nations of Earth. Now Theraxtor is forced to compete in the XFWC for his war crimes. Theraxtor grugingly complies, after all, the alternative is death.

Sunday, June 21, 2009

The Mutilator

The Mutilator

Undead Level 1 Brawler

Height: 6’10 Weight: 364lbs Persona: Heel

Finishing Move: Throttle PV: 7

Racial Trait: Relentless

themutilator

Attribute:
Total: Mod:
Strength: XXXXXXX 7 +3.5
Agility: XXX 3 +1.5
Intelligence: XXX 3 +1.5
Durability: XXXXXX 6 +3.0
Energy Projection: XXX 3 +1.5
Brawling: XXXXX 5 +2.5
High Flying: X 1 +0.5
Technical: X 1 +0.5

The Mutilator is a ruthless killing machine that loves to punish his opponents before taking them out. Immensely strong and durable the Mutilator is as relentless as a slasher flick monster and doesn’t stop until the other guy has been beaten to a pulp. The Mutilator prefers to end matches by lifting his opponents by the throat and choking the life out of them.

Saturday, June 20, 2009

The Dark Knight

The Dark Knight

Human (Super Natural) Level 1 Technician

Height: 6’0 Weight: 220lbs Persona: Face

Finishing Move: Knight Fall PV: 6

Racial Trait: Forbidden Knowledge

darkknight

Attribute
Total Mod
Strength: XXX 3 +1.5
Agility: XXXX 4 +2
Intelligence: XXXXX 5 +2.5
Durability: XX 2 +1
Energy Projection: XXX 3 +1.5
Brawling: XX 2 +1
High Flying: XXXX 4 +2
Technical: XXXXXX 6 +3

Mysterious, dark and brooding the Dark Knight is a grim competitor. Well schooled in many different forms of hand to hand combat the Dark Knight prefers to launch an assortment of technical assaults punctuated by high flying collisions and punishing martial arts kicks. The Dark Knight competes in the XFWC to combat supporters of the Empire, a tyrannical regime that seeks to invade and rule over defenseless nations. His finishing move is the Knight Fall, in which the Dark Knight launches a foe against the ropes and then blasts them with a powerful side kick to the face.

Cold Stone

Cold Stone

Human (Mutant) Level 1 Brawler

Height: 6’7 Weight: 246lbs Persona: Heel

Finishing Move: The Cold Stone Stunner PV: 7

Racoldstonecial Trait: Cheater

Attribute
Total Mod
Strength: XXXXXX
6 +3
Agility: X
1 +0.5
Intelligence: XXXX
4 +2
Durability: XXXX
4 +2
Energy Projection: XX
2 +1
Brawling: XXXXXXXX
8 +4
High Flying:
0 0
Technical: XXXX
4 +2

Cold Stone is a foul mouthed, beer swilling bad ass from the south west portion of the United States of Mex-America. Vulgar and crude, Cold Stone says what's on his mind and puts his foot up the ass of anybody in his way. Flashing the “finger” at fans and foes alike his finishing move is the Cold Stone Stunner, a vicious kick to the gut followed quickly by a savage ace crusher.

Thursday, June 18, 2009

Create-A-Wrestler

Wrestler Creation:

1. Choose a Race. There are currently eight different races to choose from, each with their own pro’s and cons. Choose a race that fits your ideal wrestler. More races coming soon!

2. Arrange Attribute Points. At 1st level you have a total of 25 Attribute Points (AP) to distribute to the 8 different attributes plus whatever bonus AP you receive from your race. To perform any Brawling, High Flying or Technical maneuvers you must have at least 1 AP on the corresponding attribute. For example: To perform any Brawling maneuvers you must have at least 1 AP on your Brawling attribute. You must also have at least one AP on each of your physical attributes (strength, agility, intelligence) You gain more AP as you level up. See Attributes to learn more about your attributes and the bonuses they confer to your wrestler.

3. Create a unique finishing move. Add the total of your Brawling, High Flying, or Technical modifier, depending on your wrestler style, to the corresponding physical attribute modifier (Strength, Agility or Intelligence modifier) to get its point value. For example: Your wrestler is a High Flyer that leaps off a chair and moonsaults onto his opponent. Let’s call it the Chair Launch. High Flying maneuvers require agility so let’s use your wrestler’s Agility modifier and add it to his High Flying attribute modifier since it’s a high flying maneuver. The total of those two modifiers (rounded up) is the point value (PV) of your finishing move. Be creative when choosing a finishing move. Anything is possible in the XFWC!

4. Arrange his maneuver set. A maneuver set consists of 8 Wear-Down Maneuvers that have PV’s of 1-8 and Devastating Maneuvers that have PV’s of 9-12. You may only choose a certain maneuver once and you cannot have maneuvers of the same PV’s. Exception: Your Finishing Move PV can be any number and can have the same value as one of your other maneuvers.

5. Fill in the details! Is your wrestler tall and muscle bound or short and fat? Is he a lithe ring acrobat or a hulking powerhouse? Set his height, weight, eye color, nationality and biography to really bring your wrestler to life. Don't forget to set his wrestling style and persona. Is he a fan favorite "face" or a wrestler the crowd loves to hate "heel"?

6. Get in the ring and battle it out with other super wrestlers!



XFWC races

Human (Supernatural):+2 to any two attributes. These humans use supernatural rituals and dark magic to enhance their selves mentally and physically.
Forbidden Knowledge: Due to their knowledge of the dark arts Supernatural humans gain a +2 to Point Value (PV) win difference versus Demons, & Undead. Level 3: Forbidden Knowledge (aliens) or Channel Demon: add +2 to PV wins difference vs “faces” or Channel Angel: add +2 to PV wins difference vs “heels”.

Alien (Vis’Robur): +2 Strength & Brawling Skill. Vis’Robur aliens were originally bred by the Scelerath for slave labor and as gladiators. A bloody rebellion granted these powerfully built creatures their independence. They are fierce warriors and at home in the battle arena. Gladiator Toughness:
Vis’Robur are incredibly tough and bred for battle. Vis’Robur treat point value ties as wins and are granted 1 point for each PV tie. Level 3: Improved G.Toughness: +2 or Scelerath Hunter: Add +1 PV Wins vs Sceleraths

Alien (Scelerath) :+2 Intelligence & Technical Skill. Scelerath aliens are vile masterminds that seek to enslave other races. Almost wiped out by the Vis’Robur rebellion they turned to the Galactic Order of Nation for help. Now bound by G.O.N. regulations the Sceleraths take part in the XFWC in pursuit of their former glory.
Technical Master:
The Scelerath use their high intelligence and technical prowess to achieve victory. Whenever a Sceleraths Tech. Hold is matched up against an opponent’s Tech. Hold add +1 to the PV of the Sceleraths hold. Level 3: Tech Superiority: +2 vs Oppt. Tech. move. Or Outwrestle: whenever a Scelerath TM is matched against a BM add +1 to the TM PV.

Undead:+2 Durability & Strength. Once mindless creations of mad sorcerer’s & evil warlocks the Undead somehow gained conscience thought and a way to reproduce themselves. The Undead have no fear of death and are supernaturally strong and incredibly tough. They fight in order to protect themselves from the living and to establish their place in the universe. Relentless:
Supernaturally tough, the Undead do not give in easily. Undead are not susceptible to the 4 Move rule and if a match goes all 13 rounds they gain a +4 to their total match score. Level 3: Rise From the Grave: Immune to CO. Or Unholy Touch: +1 to PV wins vs “face”

Demon: +2 Strength & Energy Projection. During the dark days of the human world, when nations tried to destroy each other with nuclear bombs a infusion of evil magic’s combined with the nuclear fallout to open a gateway to Hell. Demons raged through it like an avalanche before it shut. After many years of destruction and with the combined help of earths heroes these evil creatures were enslaved and now are only summoned to do battle for the enjoyment of the masses. But if they should ever escape their captors they would wreak unholy havoc upon the universe.
Aura of Doom:
Evil to the bone, some say evil is suffused in their very being, Demons are especially potent against good aligned opponents. Add +1 to a Demons PV difference if its opponent is a “Face”. Level 3: Improved Aura: +2. Or Sadist: +1 to all PV wins.

Human (Super Powered) +2 to any two of these attributes: Strength, Agility, Durability, Intelligence or Energy Projection. Through a freak accident involving cosmic power, gamma radiation, a super “soldier” program or super armor these humans have far superior physical attributes than normal humans. Most use their powers for good but a good many use it to further their own cause or for tyranny.
Super Brawler:
Super Humans (also known as super heroes or super villains) use their superior physical traits to out brawl most competitors. Whenever Super Human’s Brawl Hold is matched up against an opponent’s Brawl Hold add +1 to the PV of the Super Humans hold. Level 3: Imp. Brawler: +2. Or Super Heroism: add +2 whenever there is a PV tie.

Human (Mutant): +2 to any of these two attributes: Strength, Agility, Brawling Skill, Technical Skill. These humans have abnormal genes that mutate and give them odd appearances and amazing powers. Outcast and forced to live in hiding mutants fight against racism and fear.
Cheater:
Mutants are scrappy fighters and street smart. The know how to work referees and get away with moves that would disqualify others. Mutants are not susceptible to the Count Out rule and are only disqualified on 1.5 times the DQ rate. Level 3: Imp Cheat: Immune to DQ and add +1 to BM PV. Or Healing Factor: Add the total number of PV wins to this creatures total match score.

Cyborg : Choose one chosen race bonus & +2 to Energy Projection. Cyborgs are creatures that have melded their bodies with advance technology. All races have their share of cyborgs and they fight for fame, money and glory.
Enhanced Copy:
Cyborgs are enhanced versions of a standard race and therefore a tougher challenge. Cyborgs gain a +1 to the PV Difference against creatures of the same race. IE: a cyborg mutant would get the bonus versus a regular mutant. Or choose race bonus as their own. IE: A cyborg mutant could forego this bonus vs. mutants and instead take the mutants Cheater quality. Level 3: Superior Version: +2 vs origin race. Or Choose origin race bonus 2.

XFWC Handbook

>XFWC handbook

How Are Matches Decided?

When you create an XFWC wrestler, you choose 12 different wrestling maneuvers for him to use plus a unique finishing move. These maneuvers are known as your Maneuver Set & decide how well he will do during that wrestling season (a season is generally 3-4 weeks long). If you wish, you can change his Maneuver Set (his 13 maneuvers) every season, but each wrestler can only have one Maneuver Set at a time.

There are 72 maneuvers for you to pick from, and each one has a Point Value (PV) from 1 to 12 (there are three maneuvers with a point value of 1, three maneuvers with a point value of 2, etc). These values determine the effectiveness of each maneuver. The values of the maneuvers change every season, so keep an eye out for that and adjust accordingly.

When you enter a match, the value of your first maneuver is compared to the value of your opponent's first maneuver. If your maneuver is valued higher, your wrestler is awarded the difference in points plus any bonuses he gets from his race and attribute modifiers. If your opponent's maneuver is valued higher, his wrestler is awarded the difference in points plus any bonuses he gets from his race and attribute modifiers. Then the second maneuvers are compared in the same way, etc., until a winner is determined. Some special traits affect maneuver point values either raising them to break ties or awarding more points for “winning” the round.

If a wrestler has four maneuvers in a row that are valued higher than his opponent's, he wins the match at that maneuver. If a wrestler's points fall behind his opponent's points by exactly the disqualification value at any time, that wrestler is disqualified; and if he falls behind by exactly the count out value, he is considered to be counted out.

A match can go through all 13 maneuvers. In that case, we add your wrestler’s Durability modifier and any special miscellaneous bonuses to the match total and the winner is the wrestler with the most points. If, for instance, after all 13 maneuvers are compared, your wrestler has 23 points and your opponent has 18 points, your wrestler would win by a 5-point margin. This margin of victory is posted online with the match summaries.

If both wrestlers end up equal after all 13 maneuvers, the match will be declared a draw. A wrestler can win by a zero-point margin if he wins four straight maneuvers over his opponent and they both end up with the same number of points at that maneuver. This is not a draw.

The winner(s) of tag-team, six-man, and handicap matches are determined in much the same way as singles matches, except we use a "team strategy" for both sides: For the first team, we check the value of each wrestler's first maneuver. It chooses the maneuver with the highest value to use as the first maneuver of that team's strategy. Then it continues with the second through the thirteenth maneuver. This process is repeated for the other team, and the match is then played using the team strategies.

Each wrestler may have only one maneuver set per season. For this reason, you may not challenge the same opponent more than once in a season since the outcome of both matches would be identical. Also, you may not challenge wrestlers you own since you know both maneuver sets.

attributes

When you create your wrestler you decide how strong, fast and tough he is and define his wrestling style. You do this by adding Attribute Points (AP) to your attributes. There are 8 different attribute categories (stats) and each one gives your wrestler a unique bonus. The bonus is based on your wrestlers Attribute Modifier. To find an attributes modifier add the total number of AP’s of the stat you are viewing and divided it by 1.5. The result is your Attribute Modifier.

You should choose your abilities on the type of wrestler you are creating. Making a quick wrestler that likes to soar through the air on their way to victory? Add more AP to his Agility and High Flying stats. Building more of a bruising powerhouse? Add more AP to his Strength and Brawling Stats. Below is a table that details your wrestler’s attributes.

Strength (Str):

Determines how physically strong your wrestler is.

Add Str. modifier to all Brawling point value wins.

Agility (Agi):

Determines how quick and dexterous your wrestler is.

Add Agi. modifier to all High Flying point value wins.

Intelligence (Int):

Determines how smart and ring savvy your wrestler is.

Add Int. modifier to all Technical point value wins.

Durability (Dura):

Determines how physically tough and resilient your wrestler is.

Add Dura. modifier to your wrestlers match total at the end of the match.*

Energy Projection (Enpro):

Determines how powerful your ability to discharge energy is.

Add Enpro. modifier to all PV wins.

Brawling:

Determines how proficient your wrestler is at cheating and brawling.

Add Brawling modifier to finishing move PV and in PV ties between Brawling maneuvers.

High Flying:

Determines how skilled your wrestler is at performing devastating aerial maneuvers.

Add High Flying modifier to finishing move PV and in PV ties between High Flying maneuvers.

Technical

Determines how skilled your wrestler is at submissions and technical maneuvers.

Add Technical modifier to finishing move PV and in PV ties between Technical maneuvers.


imaginary money (credit)

In singles matches, every victory is worth $1,000 Galaxy Credits (GC) in imaginary money to a wrestler. If your wrestler loses a match, he receives a "loser's purse" for making an attempt. The amount of this purse varies, depending on the margin of victory.

In tag-team, six-man, or handicap matches, each member of the winning team receives $1,000 GC and each member of the losing team wins the amount of the loser's purse.

If there is a draw, each wrestler involved receives an imaginary $500 GC.

Wrestlers who are disqualified or counted out are fined for their unsportsmanlike actions! If your wrestler is disqualified, he loses $1,000 GC of his imaginary earnings. If he is counted out, he is fined $500 GC in imaginary money.

A wrestler's accumulated earnings are listed beside his record in the rankings. Galaxy Credits can be used to buy special wrestling gear that enhances your wrestler’s attributes and maneuver point values.

battle royal

To determine the winner of the battle royal, eight random numbers from 1 to 12 are entered into our computer. When you enter a battle royal, the values of the maneuvers in your maneuver set at those eight positions are added up. The wrestler with the highest total wins. The wrestler with the second highest total is thrown out last, down to the wrestler with the lowest total being thrown out first.

Wrestlers are given imaginary money based on when they are thrown out instead of who they throw out since that awards more money to those with higher totals.

The winner gets $30,000 GC added to his imaginary earnings and the wrestlers who were thrown out also receive imaginary money. The first wrestler who is thrown out gets $1,000 and each wrestler after that receives $100 above the previous wrestler.


leveling up

In addition to GC your wrestler also receives experience points (XP) for entering and winning matches. After totaling a certain number of XP your wrestler gains a level. When you gain a level you automatically receive more AP that you can distribute however you like and when you reach 3rd, 6th, & 9th level you gain another Racial Trait. The XP System table below list the points needed to level up.

Level

XP

Bonus

1

0

25 AP & Racial Trait

2

100

2 AP

3

200

2 AP & Racial Trait

4

300

2 AP

5

450

3 AP

6

675

2 AP & Racial Trait

7

1,000

2 AP

8

1,500

2 AP

9

2,250

2 AP & Racial Trait

10

3,375

3 AP

XP Rewards by Match



Match Type

XP Reward: Entry

XP Reward: Victory

Regular Match

3

10

2 on 1 Handicap Match

5

15

Tag Team Match

2

5

Six Man Tag Match

2

5

Battle Royal

3 plus bonus depending on elimination order

30

Tournament

3

30

XFWC Solar Belt Title Match

5

20

XFWC Galactic Belt Title Match

7

30

XFWC Tag Team Title Match

5

15